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IDEACONCEPT
IdeaConcept
Market

Solutions for esports and gaming

The technical edge for a demanding and connected audience.

Stage tournamentsLive streamsGaming rooms

What we do differently for a tournament

Live broadcast and competition have different demands. Three things hold them together.

01

Room control and stream control are separate

Two switchers, two operators, one shared source. A failure on one side does not take the other, and the room can carry on while the broadcast is repaired.

02

The network is drawn like a site plan

Segments, throughput and redundancy documented before the players arrive, with a backup link already patched rather than merely available. Nobody diagnoses a network during a final.

03

The set is designed for the camera

Backgrounds, colours and light levels are set watching the broadcast return, not the room. A set that looks spectacular on site and reads grey on stream is a failed set.

What a stage tournament needs

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Video

A chain built for two simultaneous outputs: the room and the stream. Media servers for overlays, a switcher with enough inputs for the player stations plus cameras, and a backup recording of every source.

Network

Three segments separated physically, not only logically: game, broadcast, public. The uplink has active redundancy, and bandwidth is measured under real load before the first match rather than at the moment of need.

Audio

Casters, players and the room live in three separate sound worlds. Closed headphones on the players, a separate intercom for the crew, and room coverage that never returns into the commentary mics.

Lighting

Levels set on the camera return rather than by eye, because player faces are the most-seen shot of the tournament. Coloured ambience behind, neutral light in front, and no source reflecting in a game monitor.

Your tournament

Tell us the title, the format and where it streams. We build both control rooms.