The technical execution of your concepts
You draw the idea; we build it, make it work and take it down.
What we do differently for a studio
Stage time is your main cost. Three things protect it.
Gear arrives tested and prepared
Full check before it leaves, cases organised by use, consumables included. Anything discovered on set is already too late.
We validate on the camera return
Settings are made watching the final image, not the room. Flicker, temperature and reflections are checked with your DP before the first shot.
Someone stays reachable during the shoot
A same-day replacement is triggered with one call, not through a counter. A lost shoot day costs more than the gear it uses.
What we bring in most often for you

Equipment rental
Your needs change with every project and nothing justifies tying up capital in gear used four times a year. What matters is a deep inventory, tested before it leaves, available on dates that move.

Lighting
On a shoot, light decides image quality well ahead of the camera. Flicker-free sources with controlled temperature and high colour rendering save hours of grading.
Technical support
A technician on set frees your crew to do their job. What is bought is not a pair of hands, it is that nobody has to leave the floor to solve a problem.
What a set needs
Browse the catalogueContinuous flicker-free sources at the frame rate in use, adjustable temperature and high colour rendering. Modifiers matter as much as the fixtures, and they are almost always missing from the first quote.
A matched inventory so two cameras intercut without grading work. Reference monitors are worth the investment: what is not seen on set gets discovered in post.
Backdrops, flats and decks that rebuild identically day to day when a shoot spreads out. Surfaces are chosen so they do not throw sources back into the lens.